Spark Of Rebellion Wikia
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Hello, Welcome to the random character hero creation page!

If you are looking to create a new Hero character and just want to randomly choose what their Career, Specialization , and Species is randomly you have come to the right place.

First you need to go here (https://www.random.org/). This will let you generate a random number from any minimum to maximum number amount.

To randomly choose a Species you must make sure the MIN, is at "1" and the MAX is at "94". Then randomly roll it.

Then you use the Species table below to figure out which one was selected.

To randomly choose a Career and Specialization you must make sure the MIN, is at "1" and the MAX is at "57". Then randomly roll it.

Then you use the Species table below to figure out which one was selected.

---IMPORTANT ---

Hero Characters cannot use any of the Force Sensitive Careers and Specializations, as per the GM.

So, with that out of the way Time for the Tables of Character list!

Species[]

# Species # Species # Species # Species # Species
1 ALEENA 21 DEFEL 41 HUMANS 61 NIKTOS 81 TOGRUTA
2 ANX 22 DEVARONIAN 42 HUTTS 62 NOGHRI 82 TOYDARIANS
3 AQUALISH 23 DRALL 43 IKTOCHI 63 ORTOLAN 83 TRANDOSHANS
4 ARCONA 24 DRESSELLIAN 44 ISHI TIB 64 PAU'AN 84 TWI'LEKS
5 ARKANIAN 25 DROIDS 45 ITHORIANS 65 POLIS MASSANS 85 UBESE
6 ARKANIAN OFFSHOOT 26 DUG 46 JAWA 66 QUARREN 86 UGNAUGHT
7 BARABEL 27 DUROS 47 KEL DOR 67 QUERMIAN 87 VERPINE
8 BARDOTTAN 28 EWOK 48 KLATOOINIAN 68 RODIANS 88 WEEQUAY
9 BESALISK 29 FALLEEN 49 KUBAZ 69 RYN 89 WHIPHID
10 BITH 30 FARGHUL 50 LANNIK 70 SAKIYANS 90 WOOKIEES
11 BOTHANS 31 GAMORREAN 51 LASAT 71 SELKATH 91 XEXTO
12 CAAMASI 32 GANDS 52 LEPI 72 SELONIANS 92 ZABRAK
13 CATHAR 33 GANKS 53 MANDALORIAN HUMAN 73 SHISTAVANEN 93 ZELTRON
14 CEREAN 34 GIVIN 54 MIRALUKA 74 SLUISSI 94 ZYGERRIAN
15 CHADRA-FAN 35 GOSSAM 55 MIRIALAN 75 SNIVVIAN 95
16 CHEVIN 36 GOTAL 56 MON CALAMARI 76 SQUIB 96
17 CHISS 37 GRAN 57 MUSTAFARIAN 77 SULLUSTANS 97
18 CLAWDITE 38 GRIDIAN 58 NAGAI 78 TALZ 98
19 CORELLIAN HUMANS 39 GUNGAN 59 NAUTOLAN 79 THAKWAASH 99
20 DASHADE 40 HERGLIC 60 NEIMOIDIAN 80 TOGORIAN 100

Careers and Specializations[]

# Career Specialization # Career Specialization # Career Specialization
1 ACE BEAST RIDER 26 DIPLOMAT PROPAGANDIST 51 SOLDIER SHARPSHOOTER
2 ACE DRIVER 27 DIPLOMAT QUARTERMASTER 52 SPY INFILTRATOR
3 ACE GUNNER 28 ENGINEER MECHANICS 53 SPY SCOUT
4 ACE HOTSHOT 29 ENGINEER SABOTEUR 54 SPY SLICER
5 ACE PILOT 30 ENGINEER SCIENTIST 55 TECHNICIAN MECHANIC
6 ACE RIGGER 31 EXPLORER ARCHAEOLOGIST 56 TECHNICIAN OUTLAWTECH
7 BOUNTY HUNTER ASSASSIN 32 EXPLORER BIG-GAME HUNTER 57 TECHNICIAN SLICER
8 BOUNTY HUNTER GADGETEER 33 EXPLORER DRIVER 58
9 BOUNTY HUNTER SURVIVALIST 34 EXPLORER FRINGER 59
10 COLONIST DOCTOR 35 EXPLORER SCOUT 60
11 COLONIST ENTREPRENEUR 36 EXPLORER TRADER 61
12 COLONIST MARSHAL 37 HIRED GUN BODYGUARD 62
13 COLONIST PERFORMER 38 HIRED GUN DEMOLITIONIST 63
14 COLONIST POLITICO 39 HIRED GUN ENFORCER 64
15 COLONIST SCHOLAR 40 HIRED GUN HEAVY 65
16 COMMANDER COMMODORE 41 HIRED GUN MARAUDER 66
17 COMMANDER SQUADRON LEADER 42 HIRED GUN MERCENARY SOLDIER 67
18 COMMANDER TACTICIAN 43 SMUGGLER CHARMER 68
19 COMMANDER FIGUREHEAD 44 SMUGGLER GAMBLER 69
20 COMMANDER INSTRUCTOR 45 SMUGGLER GUNSLINGER 70
21 COMMANDER STRATEGIST 46 SMUGGLER PILOT 71
22 DIPLOMAT ADVOCATE 47 SMUGGLER SCOUNDREL 72
23 DIPLOMAT AGITATOR 48 SMUGGLER THIEF 73
24 DIPLOMAT AMBASSADOR 49 SOLDIER COMMANDO 74
25 DIPLOMAT ANALYST 50 SOLDIER MEDIC 75

http://sparkofrebellion.wikia.com/wiki/Gridian

Money[]

For a Player character you start off with 500 Credits

Duty/Obligation[]

Starting Duty Value[]

Number of PCs

in the Party

Recommended Default

Starting Duty per player

2 20
3 15
4 10
5 10
6+ 5

Duty Reductions[]

Additional Bonus Cost
+5 starting XP -5 Duty
+10 starting XP -10 Duty
+1,000 starting credits -5 Duty
+2,500 starting credits -10 Duty

Duty[]

d100 Duty Type
01-08 Combat Victory: The Player Character is driven to show that they Alliance can hold its own against Imperial forces in any troop vs. troop engagement. He wants to engage the Empire's military - their best, whenever possible - and provide more victories for the Alliance to tout to the galaxy as proof it can ultimately win the war. This means daring raids, excellent tactics, and acquiring the best firepower possible.
09-16 Counter-Intelligence: The PC knows that the survival of the Alliance depends upon its ability to hide from the Empire and avoid complete destruction at the hands of its overwhelming military superiority. To this end, he wants to hunt down and eliminate enemy agents and threats, feed false information to imperial intelligence networks, and cover the movements of all Alliance assets from observation and reporting.
17-24 Intelligence: The PC knows that every victory hinges on knowing as much about the Empire's military might and other assets as possible He is driven to gather any and all potentially useful data. Wishing to locate vital and vulnerable targets for Rebellion forces to strike at. He not only wants to know what the Imperial military factions are up to, but also the state of technological research, economic policies, and other aspects of Imperial strength.
25-32 Internal Security: The most dangerous threat to the Alliance comes from within its own ranks. Any Rebel soldier, operative or ally could be an insidious threat waiting to take an action at a critical moment to bring entire operations crashing down, costing lives and assets. Knowing that vigilance against these threats is the truest form of devotion to the cause of the Alliance, the PC watches for any and all signs of betrayal.
33-40 Personnel: More than machines credits, or information, the people of the Alliance are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind, the most successful missions might not achieve every goal, but they are successful nonetheless when no one dies.
41-48 Political Support: Every blaster, starfighter, and thermal detonator in the galaxy is useless without the political will to truly challenge and overthrow Palpatine and his New Order. The Player Character understands this all too well and is determined to see to it that as many factions, systems and sectors as possible come to the side -- and the aid -- of the Alliance against the Empire.
49-56 Recruiting: Every engagement with the Empire is a war of attrition and that is a war the Rebellion simply cannot win Nonetheless, more people must be found to serve, and they are needed in every capacity. Not only does the Alliance military need more soldiers and pilots, it needs more technicians, engineers, mechanics, scientists, doctors, slicers, and just about every other kind of worker. This Player Character understands the risks of recruitment, as well as the needs, and is constantly on the lookout for allies who are both talented and trustworthy.
57-64 Resource Acquisition: There are never enough supplies to fully support those fighting against the juggernaut that is the Empire, and this PC knows it very well. He is determined to seek out new sources of raw materials, food, clothing weapons, armor, and equipment of all kinds. One spare crate of medpacs can save quite a few lives, and a handful of comlinks can mean the difference between success and failure on a mission. He will trade, beg, borrow, and steal anything for the cause.
65-72 Sabotage: The largest and most powerful military force in the history of the galaxy is also the most vulnerable to acts of destruction and asset denial. The character is focused on disrupting Imperial operations in any way possible, whether it's the manufacture of weapons, troop movements, supply shipments, banking systems, or any other key operation in order to make the Empire act more slowly and less capably. Truly showy acts of destruction also work to erode a population's will to support the Empire, or so the PC often believes (though the Alliance expressly forbids actual acts of terrorism).
73-80 Space Superiority: As the Combat Victory-driven PC feels about troop conflicts so this Player Character feels about ship-to-ship combat and naval engagements. To him the war will ultimately be decided in the stars, and what the Alliance lacks in sheer numbers, it more than makes up for in the quality and tenacity of its pilots Every single space battle in an opportunity to show the rest of the galaxy that the Alliance not only can win the war but is destined to do so.
81-88 Tech Procurement: There is no more prolific or productive time for technological developments than during a war, and this one is no exception. This Player Character sees the true Opportunity for Alliance victory in the hands of scientists, engineers, and technicians. Not only can they get the most performance from existing machines and resources, but they can design and develop new ships, weapons, medical techniques, and equipment that can provide the vital edge necessary to survive against the Empire's might. The way this PC sees it, stealing the best developments of the Empire is a crucial way to even the odds.
89-96 Support: Individually, the lone agents of the Alliance don't stand a chance against the combined might of the Galactic Empire. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping, the PC has many more opportunities than his fellows to fulfill his Duty to the Rebellion
97-100 Roll twice on this chart. The PC's Duty is equally split between two different areas of focus, and success in either is good for increasing the Duty score.
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